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Old-School Essentials Advanced Fantasy Druid and Illusionist Spells publisher_Unexpected Games The cults’ agents are everywhere

SKU: 49000351185

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Description

The cults’ agents are everywhere and their power is immense

The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June

It can be played for a single two-hour session or expanded into a literal campaign following the Regiment across the entire Second World War

Each player has their own villain deck

Make a mistake or stumble or hesitate too long

Old-School Essentials Advanced Fantasy Druid and Illusionist Spells publisher_Unexpected Games The cults’ agents are everywhereAdvanced Spells This supplement expands the Old School Essentials Classic Fantasy game with extra spells inspired by the beloved 1970s Advanced 1st Edition rules: Druid spells: 34 druid spells from 1st to 5th level. Illusionist spells: 72 illusionist spells from 1st to 6th level. Requires Old School Essentials Classic Fantasy Note that this book is not a complete game! It is a supplement that adds extra spells on top of Old School Essentials Classic

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