winning key campaigns and building military might
Combining board game elements with traditional social deduction
swirling black and green
Between Two Castles of Mad King Ludwig
As the player explores the ancient lands
King of Tokyo [AR/EN] Marvel winning key campaigns and buildingIn King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens. All of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore