Magar of the Magic StringsMagar of the Magic Strings turns the spell into a 3/3 embodiment of carnage that can go off multiple times if you find a way to deal combat damage with it
Horrors, much like the real-world fears they represent, are a varied sort, combining card theft, discard effects, and evasion, among other abilities
It deals burn damaged based on the number of materials it used as Fusion material, and it banishes the monster it battles after damage calculation
If it is a thing you want to even do
From there it's just a matter of finding a single artifact to play each turn and you unlock infinite turns
According to Bulbapedia, the kinds are: Grass Fire Water Lightning Fighting Psychic Colorless Darkness Metal Dragon Fairy Energy Cards, Explained There are nine different sorts of energy cards, according to the official Pokmon website: Grass Fire Water Lightning Psychic Fighting Darkness Metal Fairy The energy cards are thrown away once a Pokmon retreats