The seven cards in the opening hand, that one will cast to win the game, are: Lotus Bloom Dwell on the Past Doomsday (we all knew it would probably involve this) Ivory Tower Emerald Medallion Growth Spasm Magus of the Tabernacle In case you were curious how to win this slowly, here's the full breakdown
It also isnt restricted to sorcery-speed activation, so your equipment cards become on-board tricks that occasionally eat a surprise attacker or blocker
Apply 1 of these effects, or if you control 2 or more Six Samurai monsters, you can apply both, in sequence
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Additionally, toxic can be a nightmare for control decks that rely on lifegain to stave off defeat