Heck, you're not even guaranteed a Green opponent each game
However, the power of this card late game came from being exactly what you wanted: a way to refuel your hand and get out of damage range
This means that a double strike creature will only deal first strike damage and then regular combat damage once each, no matter how many instances of the keyword it has
Probably what makes this the worst though, is that he has seven different decks, and not one of them was able to overcome Neo-Spacian Grand Mole
The Great Treasure of Mist Valley Counter Trap Card Lore: If a Spell/Trap is activated, while you control a "Mist Valley" Field Spell: Negate the activation, then you can apply 1 of these effects
You can easily activate your Revolutionary Army Characters effects with the help of Leader sharing attached Don, pumping up the pressure this deck creates