Both are viable strategies, however, and which one you choose to run with will largely depend on the type of decks you like to play
but sometimes you can destroy an enchantment, and sometimes you can get a two-for-one (giving you either more options or more value)
Kodama of the East Tree I remember seeing Kodama of the East Tree for the first time and thinking to myself: Why? This card enables so many infinite combos, usually with bounce lands, and when its not doing that its still just dropping permanents into play free of charge
Oh, and you can force everyone to mill a card anytime you want by a spending a little mana
Spells like Temporal Trespass and Dig Through Time benefit from delve, offering powerful effects at a reduced mana cost
Read More: Will Adventures In The Forgotten Realms Get More People Into D&D 1 Sram, Senior Edificer Its hard to beat Sram, because card draw is so incredibly powerful