Anyways, 7 cards plus Command Tower, Sol Ring, and the value cards brings us up to 16 cards for general collections
Quasiduplicate Quasiduplicate is cheap for a copy, with jump-start value to boot, but this card gets worse as you increase the number of legendary creatures in your decks
The mechanic as a whole seems quite hard to deal with since its on an emblem and its operating in a zone thats difficult to interact with, just like with dungeons
Though classic so-called 'pain lands' like City of Brass lack this drawback, the utility on offer with Starting Town is more than enough to make any deckbuilder turn their head
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Miracle is a unique condition in which a spell's cost is reduced if that card is the first to be drawn in the turn