If you do, draw four cards
The unique selling point is unavoidable endgame pressure that scales in multiplayer without committing to the board
With the right setup and support cards, all those treasure tokens can quickly pump a player's mana pool and let them cut loose with Cloud against their opponents (doubly so if he happens to have a Buster Sword equipped)
You want a Timmy deck that is all about BIG mana and BIG creatures You like the idea of a weird commander leading a janky looking tribe You want a deck that isn't super popular/supported but can be surprisingly powerful You might NOT like this deck if
A cards value is not solely determined by its playability or original print run, but also by its specific printing, condition, rarity, and any special treatments it may possess
It also lets you have any number of copies in your deck, so you can exploit that if played right