Taking Turns When you have finished taking the actions you want in the Main Phase, pass the turn to the next player by letting them know its their turn

This deck contains: 1 60-card starter deck including 2 foil cards 11 Tokens 1 Rulebook 1 Shimmering Skies Booster pack containing 12 randomized cards 3 Anna - Eager Acolyte 1 Anna - Mystical Majesty 2 Archimedes - Electrified Owl 2 Archimedes - Exasperated Owl 2 Bruni - Fire Salamander 2 Daisy Duck - Spotless Food-Fighter 2 Donald Duck - Daisy's Date 2 Earth Giant - Living Mountain 1 Elsa - The Fifth Spirit 2 Gale - Wind Spirit 2 King of Hearts - Monarch of Wonderland 2 Maleficent - Vengeful Sorceress 2 Mickey Mouse - Enthusiastic Dancer 2 Minnie Mouse - Dazzling Dancer 1 Olaf - Happy Passenger 2 Rancis Fluggerbutter - Chocolate Charger 3 Simba - Adventurous Successor 2 Snowanna Rainbeau - Cool Competitor 3 Taffyta Muttonfudge - Crowd Favorite 2 Taffyta Muttonfudge - Ruthless Rival 2 Taffyta Muttonfudge - Sour Speedster 2 The Nokk - Mystical Spirit 2 Turbo - Royal Hack 1 Vanellope von Schweetz - Random Roster Racer 1 Wreck-It Ralph - Demolition Dude 2 Finders Keepers 2 Glimmer vs Glimmer 3 Hypnotic Strength 2 Retrosphere 2 The Library - A Gift for Belle 1 The Sword Released 2 Arthur - Wart 3 Banzai - Taunting Hyena 1 Ed - Hysterical Partygoer 2 Ed - Laughing Hyena 2 HeiHei - Protective Rooster 1 Kronk - Head of Security 3 Kronk - Unlicensed Investigator 3 Little John - Camp Cook 2 Pete - Games Referee 3 Robin Hood - Archery Contestant 2 Robin Hood - Sneaky Sleuth 1 Robin Hood - Timely Contestant 3 Royal Guard - Bovine Protector 2 Rudy - Groove Disrupter 1 Scar - Vengeful Lion 1 Shenzi - Head Hyena 2 Shenzi - Scar's Accomplice 3 Simba - Lost Prince 2 Simba - Son of Mufasa 2 Sleepy - Sluggish Knight 3 Ulf - Mime 1 Yzma - Unjustly Treated 2 Zazu - Advisor to Mufasa 2 Food Fight

The other card must go in your 99-card deck
You ready your ink and other cards at the start of your next turn in the Ready step of the beginning phase
Due to this, its easy enough to avoid these cards in favor of other options, so its not like theyre must-haves or anything
The Matchmaker is useful as well, removing a lore from an opponent whenever she challenges another character, and then Stitch (Alien Troublmaker) allows you to draw a card and gain 1 lore whenever he banishes another character in a challenge