Crush Hand fits green flavor perfectly, and while direct damage isnt particularly in flavor for green, it is for red, which is what the card checks before doing damage
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Approach of the Second Sun If Im going to be playing all instants and sorceries, I want to make sure I have a few high-impact ones that can help finish out a long game, and Approach of the Second Suns you win the game fits the bill perfectly (the seven lifegain will help too)
For example, Hand of Silumgar can take out a beefy Vastwood Gorger
Having a solid plan for sideboarding is important for three reasons: You identify which cards you will be taking out and putting into your deck , as swapping out the wrong cards could greatly hinder your deck's ability to function
After rotation, some decks emerge even stronger, forming better synergies with new cards, despite losing some important ones