This can actually have some pretty interesting gameplay applications, particularly in green where you might have the biggest creatures and this will clear out small utility creatures or other weaklings that might get in their way
In 2013 a friend of mine showed me some cards that had been altered with extensions of the original art and I thought that they were amazing
This trap card asks for (usually) 3/4 or our deck in the graveyard to be activated, not a hard task if we keep using drawing tools from "Jar of Greed" to "Reckless Greed" along the mentioned stall and healing tools chaining each other
The card Turtles Forever showcases all the various multiverse incarnations, but it doesnt stop there
COMPLETION LEVEL: 0 / 12 CARDS - 67 *Set value estimates are intended as a guide only
Once per turn, the user would be able to summon a level 4 or lower monster from the deck to the field , at the cost of not being able to invoke it from the hand