Ryida, Summoner of Mist Fitting in with the limited theme of landfall for Red/Green Rydia rummages whenever you play a land, and can exploit that by hastily resurrecting the various summons in the set represented as enchantment creatures
These decks will want as many fetch lands as they can afford as well as spells like Harrow and Scapeshift to put multiple lands into play a turn
Whether you're in Skullbriar, the Walking Grave or Shalai and Hallar or the dozens of decks that go +1/+1 happy, The Earth Crystal is basically a Branching Evolution melded together with an Emerald Medallion
If the target opponent is an illegal target as Tataru Taru's first ability tries to resolve, it won't resolve and none of its effects will happen
Or so the name, Shimmering Skies, suggests
Meanwhile in Standard, I think it is quite telling how many of the adventuring creatures belong to the knight tribe