Berserk is always a great multiplayer tool since you can target a threat creature that one opponent is attacking another opponent with, and that attacking creature will die during the end step, so Drizzt will gain a great benefit from that power doubling
Cards follow a similar trend, with most cards also coming from the past few years
No counters, stickers, or other effects from the subgame move back into the main game
Cards have no set restrictions but must be kept to one copy of each
Its got the awesome worldbuilding that people loved about Khans of Tarkir , and it even manages to borrow the dragons from Dragons of Tarkir without feeling like a rehash of the lesser, 2-color set
Truth be told, with lots of great cards to go around, Spirit Squadron is a great precon that you can take in several directions