Enchantments, 12% - Just a little over ten percent of the time, I'm taking out an enchantment
This green-blue-black deck embodies the overwhelming force of the Tyranids, focusing on +1/+1 counters, adaptability, and overwhelming your foes with monstrous creatures
Lifegain is super easy in white, and recursion is a powerful mechanic, so this card has a potentially strong effect right off the bat
Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature
(6/6/2025) If you discard a card while you control Hades, Sorcerer of Eld, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches your graveyard
There are a whole host of more affordable, but still awesome, cards you can find on the secondary market for a few dollars each