Mostly forgettable for competitive players
The primary goal of Ghostly Prison is acting as an anti-Dredge swarm card that hits against other aggressive decks
Cheap, aggressive creatures, with Lightning Bolts and Chain Lightnings helping clear the way
Reckless How it works A character with Reckless is unable to quest and must challenge an opposing character if able
There are quite a few printings of Sram, including a Retro Frame version and a spicy Multiverse Legends one

Heres the list: Creatures (37) 1 Sakura-Tribe Elder 1 Wall of Blossoms 1 Fallen Angel 1 Krosan Tusker 1 Godo, Bandit Warlord 1 Seedborn Muse 1 Bone Shredder 1 Silverglade Pathfinder 1 Diligent Farmhand 1 Lyzolda, the Blood Witch 1 Farhaven Elf 1 Puppeteer Clique 1 Elvish Visionary 1 Lord of Extinction 1 Bloodbraid Elf 1 Frontier Guide 1 Hellkite Charger 1 Devouring Swarm 1 Disciple of Griselbrand 1 Harvester of Souls 1 Soul of the Harvest 1 Disciple of Bolas 1 Sepulchral Primordial 1 Nylea, God of the Hunt 1 Nighthowler 1 Erebos, God of the Dead 1 Burnished Hart 1 Xenagos, God of Revels 1 Archetype of Aggression 1 Scourge of the Throne 1 Greenwarden of Murasa 1 Noxious Gearhulk 1 Combustible Gearhulk 1 Combat Celebrant 1 Watchful Naga 1 Champion of Rhonas 1 Shefet Monitor Lands (37) Spells (25) 1 Relentless Assault 1 Darksteel Ingot 1 Sword of Light and Shadow 1 Sword of Fire and Ice 1 Aggravated Assault 1 Attrition 1 Skyshroud Claim 1 Fallen Ideal 1 Coalition Relic 1 Umbral Mantle 1 Bear Umbra 1 World at War 1 Argentum Armor 1 Asceticism 1 Culling Dais 1 Sword of Feast and Famine 1 Birthing Pod 1 Commander's Sphere 1 Sword of the Animist 1 Vampiric Rites 1 Zendikar Resurgent 1 Paradox Engine 1 Rhonas's Monument 1 Hammer of Nazahn 1 Journey to Eternity Ive broken the list down into packages, collections of cards which have specific functions within the scope of the deck
