The former lets me give target creature shadow until end of turn, and the latter gives it nonbasic landwalk
I'm going to a WMCQ in two weeks, I think I'll play Burn and actually have a chance of winning a match
"An end to reason, an end to order, forget all that has been"
Key Cards for Hearthhull: Hidden Gem: Sami, Wildcat CaptainSami, Wildcat Captain Sami, Wildcat CaptainSami, Wildcat Captain's stats as a 4/4 with double strike and vigilance are already impressive for six mana, but giving your spells affinity for artifacts can lead to explosive turns, especially if you get to untap on your turn with Sami on the battlefield
#8: The Filigree Sylex The Filigree Sylex is a pretty easy card to understand: its Ratchet Bomb, but legendary, and with the fringe upside that if you ever get to 10 counters you can Searing Wind something, which isnt likely, but is technically possible
This isn't a big deal if we're grabbing a lot of cheap mana value creatures and planeswalkers or if we have a lifegain strategy with our deck