That in-person element matters, especially for Pokmon collectors
Unlike the other hammers on this list, Sunforger doesnt rely on combat ability, though it does have some of that via a very meaty +4/+0

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Zoroark's ability, Illusion, allows it to appear as another Pokmon until it takes damage, a mechanic that has been leveraged strategically in battles, making it a fan-favorite for those who appreciate tactical play
(There is no 4-card limit and 5 or more copies of a card with the same card number can be included in decks.) Any cards left over from deck construction are treated as sideboard cards
(Theyre a smidge out of date, featuring the now non-Standard EX/GX cards, rather than Vs, and still feature Fairy Energy that is now dead