New color "black" is in full swing
I started researching this singleton format, and my excitement grew

Creatures (36) 1 Solemn Simulacrum 1 Siege-Gang Commander 1 Inferno Titan 1 Sun Titan 1 Blade Splicer 1 Restoration Angel 1 Jazal Goldmane 1 Thopter Engineer 1 Illusory Ambusher 1 Selfless Spirit 1 Cloudblazer 1 Combat Celebrant 1 Tetsuko Umezawa, Fugitive 1 Hanged Executioner 1 Luminous Broodmoth 1 Skyclave Apparition 1 Angel of the Ruins 1 Curiosity Crafter 1 Junk Winder 1 Ornithopter of Paradise 1 Loyal Warhound 1 Spirited Companion 1 Circuit Mender 1 Devilish Valet 1 Inspiring Overseer 1 Shield Broker 1 Boss's Chauffeur 1 Rose Room Treasurer 1 Aether Channeler 1 Zinnia, Valley's Voice 1 Plumecreed Escort 1 Jacked Rabbit 1 Pollywog Prodigy 1 Agate Instigator 1 Rapid Augmenter 1 Arthur, Marigold Knight Planeswalkers (1) Lands (38) 9 Plains 1 Adarkar Wastes 4 Mountain 1 Skycloud Expanse 1 Shivan Reef 1 Battlefield Forge 1 Terramorphic Expanse 1 Cascade Bluffs 1 Rugged Prairie 1 Exotic Orchard 1 Glacial Fortress 1 Evolving Wilds 1 Seachrome Coast 1 Command Tower 1 Sulfur Falls 1 Clifftop Retreat 1 Temple of Triumph 1 Temple of Enlightenment 1 Temple of Epiphany 1 Mystic Monastery 1 Path of Ancestry 1 Castle Ardenvale 1 Thriving Heath 1 Thriving Isle 1 Thriving Bluff 1 Sunscorched Divide 1 Ferrous Lake Spells (25) 1 Sol Ring 1 Fellwar Stone 1 Mind Stone 1 Boros Signet 1 Izzet Signet 1 Azorius Signet 1 Martial Coup 1 Path to Exile 1 Rapid Hybridization 1 Aetherize 1 Bident of Thassa 1 Dusk 1 Pull from Tomorrow 1 Chart a Course 1 Helm of the Host 1 Time Wipe 1 Arcane Signet 1 Stolen by the Fae 1 Storm of Souls 1 Cut a Deal 1 Rowdy Research 1 Murmuration 1 Fortune Teller's Talent 1 Calamity of Cinders 1 Echoing Assault Animated Army Bandit revealed the Animated Army deck

I remember she printed the list out for me and walked me through the various books and series and what each had to offer
Your goal is to try to get direct hits with your creatures, and then use Tidus ability to increase the number of counters and then freely move those around on your next turn
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype