So if you open 1000 Play Boosters, statistics say youll get 210 Uncommons, 99 rares, 23 mythics
So its not just that she hits and the game ends, but when they cast some foolishness ad get in, then cast Time Warp for three extra turns, well, itll feel like the game is over
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Instead, Mono-Blue often wins by drawing four cards, untapping three permanents, copying a spell, flickering an Artifact multiple times, and then saying, "I would like to present an infinite loop from here." And to help you get to that point in the game, a great Mono-Blue Commander should be able to give you repeatable value in one form or another
With plenty of pirates to choose from, many of which are both fun and really good, this theme is a fun deck to both pilot and play against
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