So, how has this weakness in transform cards been worked on by Wizards
There's a reason why copies of Riverpyre Verge, the red-blue member of the recent dual-color land cycle in Aetherdrift, have surged in value
There is a limit to how many times players can do this as they can only carry four of this card in any given deck
At the same time, a mono-blue color identity is very restrictive
It's only one card, regardless of how many creatures land hits, but you can increase that by attacking more players and by counting first strike damage
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