In a deck with lots of energy cards this is a comfortably 7/10 but by itself it is just a bad Abrade or Searing Spear
In play this is a very interesting card as it allows all players to renew their hands completely even snatching up cards theyve already played
Gogo, Master of MimicryGogo, Master of Mimicry Gogo, Master of MimicryGogo, Master of Mimicry's ability to copy activated or triggered abilities you control X times is exactly the sort of thing combo fans are going to be thrilled to explore when building their Gogo decks
Hydroelectric Laboratory is far less situational, and can still offer your deck a bit of fluidity which isn't too wierd
Divination: needed in any limited environment
Baldur's Gate Wilderness Dungeon Crash Landing Search your library for a basic land card, reveal it, put it into your hand, then shuffle