Making mistakes and learning is a part of the process, but throwing everything at once on a player will only make them resent the game
Good for him
Jump to: Our Top Picks for MTG Cards To try and diversify this list, I ran cards through a bunch of different criteria formats, raw power, historical value, or collectors value and tried not to be too redundant
With Rhythm of the Wild, you can give them either a +1/+1 counter or haste, either helping your Dinosaurs scale past your opponents creatures or letting them attack immediately
Seeing certain cards at the wrong time can be so frustrating it might even cause a player to stop playing for the day just to get over their rage
While white is second at scrying, it's fifth at surveiling, as white isn't good at getting things into the graveyard, so the scry ability was cut from the token