Fearsome Whelp Rules adjustment Now triggers on upkeep (from end step), gains haste We are looking to make the explosive starts with Fearsome Whelp easier to interact with
Heres how I would incorporate the card: Creatures (3) Planeswalkers (2) Lands (27) Spells (28) You can, of course, play it in Azorius Control as well, but I think that might require a small change in the manabase to support some more shuffle effects (the Dimir deck is naturally interested in Fabled Passage because of Fatal Push, but the Azorius deck doesnt usually play it)
["Ninja's" Twin Blades] Rating: The performance is low and it's conditional, but it's a card that allows for blue looting as a matter of course
Do Play Additional Land Abilities Stack
The mono-black deck would continue growing in popularity, though I cant say this did much to help or hinder that
As for lands, theres another set of eternal night lands, continuing the theme begun in Midnight Hunt