For each color pair, Ive selected two synergistic commons that arent necessarily the most powerful in a vacuum but that gain notable value within their intended archetype
Each draft booster of Zendikar Rising contains 16 Magic: The Gathering cards which one rare, three uncommons, ten commons, a basic land and a token
And in case you're wondering, that metal thing in the corner of the card art is a basic enemy in FF8 called a GIM47N, which is something the character will be beating up on in the prison sequence from that game
Red gives you access to spells like the old-school Fireball or the much better Comet Storm
For example, one of my campaigns was built around a city of Elves, another was an underground adventure with Dwarves, and a third one ended with a giant Dragon hoarding treasure
The same applies after sideboarding as well, where you try to attack their mana a bit more aggressively and invalidate their Lightning Bolt effects with Spellskite