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This comes at a heavy price however, needing a whopping10 cards in the Lost Zone, but once again this should be easy with Comfey, Colress's Experiment and more Lost Zone cards, especially later in the game
[2] [3] Contents Mechanics[edit] Once per turn, during the Main Phase, if the turn player has a card with a Pendulum Scale in each of their two Pendulum Zones (for a total of 2 cards), that player can Pendulum Summon any number of monsters from their hand, and/or any number of face-up Pendulum Monsters in their Extra Deck, whose individual Levels are exclusively between the Pendulum Scales of the cards in their Pendulum Zones (i.e
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Red Aggro is the kind of deck that every player should try at least once
Rite of the Moth deserves a mention, being an interesting variation on Unburial Rites, although slightly worse because the reanimated creature comes with a finality counter