Blacks no stranger to casting spells from exile, especially when paired with red, so this black creature works as a tutor and potential ramp target
Alcremie #87Rare $0.36 Alcremie #81Rare $0.33 Alcremie #SV58Shiny Holo Rare $8.08 Alcremie #71Rare $0.27 Alcremie #TG8Ultra Rare $4.20 Alcremie #65Rare $0.23 Alcremie #44Uncommon $0.14 Alcremie #44Uncommon $0.25 Alcremie #52Uncommon $1.04 Alcremie #48Uncommon $5.03 Hyper Potion #54Uncommon $0.14 Grapploct V #32Ultra Rare $0.85 Centiskorch #10Holo Rare $0.07 Wailord V #13Ultra Rare $1.66 Hatterene #20Holo Rare $0.17 Altaria #49Holo Rare $0.29 Machoke #25Uncommon $0.19 Trubbish #43Common $0.16 Rockruff #29Common $0.20 Galarian Obstagoon #37Holo Rare $0.11
Yes, one of them will end up in the graveyard, but that shouldnt be a problem in black
Iits ability, Infernal Reign, allows a player to search their deck for three Fire energy cards and attach them however they wish on the turn that Charizard evolved from its lower stages
This is largely down to how hard it is to deal with early walkers
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