Since bigger is always better and youre not limited to instants and sorceries, the best way to play this commander is with big creatures

Scene Box: The Might of Galadriel The Might of Galadriel includes the following cards: Arboreal Alliance Galadriel, Light of Valinor Rally the Galadhrim Galadriels Dismissal Mists of Lorien Galadhrim Brigade Scene Box: Aragorn at Helms Deep Aragorn at Helm's Deep includes the following cards: Anduril, Narsil Reforged Aragorn, Hornburg Hero Legolass Quick Reflexes Gimlis Reckless Might Isengard Unleashed Rohirrim Chargers Scene Box: Gandalf in the Pelennor Fields Gandalf in the Pelennor Fields includes the following cards: Olorins Searing Light Sorcerous Squall Rammas Echor, Ancient Shield Courageous Resolve Gandalf of the Secret Fire Fell Beasts Shriek Scene Box: Flight of the Witch-King Flight of the Witch-King includes the following cards: Call Forth The Tempest Nazgul Battle-Mace Witch-King, Sky Scourge Mordor of the March Fell Beast of Mordor Minas Morgul, Dark Fortress Jumpstart Volume 2 The Lord of the Rings: Tales of Middle-earth Holiday Release products include Jumpstart Vol

Spreading Rad Counters will be your ticket to success with Mothman leading the troops from your Command Zone
Exile Esper Terra, then return it to the battlefield (front face up)
Stalwart Unity: Commander/EDH should be about having a good time, and this red/green/white/blue deck, with its theme of "Altruism" and Kynais and Tiro of Meletis as its commander, will guarantee that it happens
Green-Black Zombies introduces a combo plan that many may be unprepared for, although it runs into the issue of most Company decks (namely Shadows Verdict)