I wanted to mention it for this reason, but its not going to break anything
In case you've heard the term but don't know the cards, here's a rundown of the original Power Nine: Honorable Mention: Library of Alexandria, arguably Magic's most powerful land, rounds out most people's list of the Power Ten
The elf scout slots into Elf and Elemental tribal builds that rely on ramping and is a solid commander within the Commander format
While they have win conditions that range from one big creature thats difficult to deal with, to milling out their opponent, most players concede when continuing the match seems fruitless
Plus, when things leave your graveyard, you make a 2/2 Zombie Druid
DiscardOutlets 3x Call the Bloodline (000) 2x Cryptbreaker (EMN) 2x Heir of Falkenrath (SOI) 3x Skirk Ridge Exhumer (FUT) Lands 2x Drownyard Temple (SOI) 17x Swamp (SOI) 3x Westvale Abbey (SOI) Removal 4x Dark Withering (TSP) 4x Gorgon Recluse (TSP) 4x Murderous Compulsion (SOI) Utility 4x Asylum Visitor (SOI) 2x Geier Reach Sanitarium (EMN) 3x Gisa's Bidding (SOI) 3x Grave Scrabbler (FUT) 4x Psychotic Episode (TSP) Here we have an upgraded variant of my Shadows block deck built around discarding Madness cards, such as Murderous Compulsion and Dark Withering , to payoff outlets like Cryptbreaker and Skirk Ridge Exhumer to build up our board whilst setting back our opponent