But things are different this time
Their abilities affect the battlefield as if they werent in the command zone
This is different from creatures dealing damage in combat
Karlach fits neatly into a red/green ramp deck, making Hardy Outlander a great choice
Being cast regularly on turn two means that if you have the ability to grant him lifelink and trample, he can take over games, possibly not having to use up +1/+1 counters until hes already taken a player out from commander damage
Some of Magics sweetest cards have been powerful instants and sorceries, whether you like ramping, burning out your opponent, countering spells, or blowing up the world, there are a ton of instants and sorceries that are right for you