This can provide a significant cost reduction to many key Dragons, making it quite powerful when paired with a wide variety of Dragon-Tribal synergies
Another common strategy is to gas up your opponents creatures with cards like Sheltering Ancient and Evolutionary Escalation, then turn around and use Mob Rule or Insurrection to close out the game
I rate Sarkhan Vol a little better, but Domri is absolutely in the conversation
This five-ink Amber and Steel card is fairly straightforward, entering play with three strength and five willpower while questing for three lore points
It even gets to ping down annoying critters should you manage to evade being blocked somehow
With this game mode, for the same price as a booster, you will win: 2 to 4 rares / mythics 6 to 14 uncommon cards 8 to 16 common cards So 24 cards , for 1000 golds only