Still, a powerful and flavorful card that rewards clever sequencing and sneaky plays
These types of cards can't do much against board wipes, meaning that a single sweeper can send you back to the drawing board
It expands to new territories and crashes through barriers
For example, if youre on the play and your starting hand after a mulligan contains a one-drop, two two-drops, two four-drops and two five-drops, then I will usually start on turn one by inking the worst four-drop
That said, if your deck does run Equipment, +1/+1 counter effects, or anthems, Esper Sentinels tax can get truly untenable, virtually guaranteeing you three or more cards per turn cycle
(To mill a card, a player puts the top card of their library into their graveyard.) Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them