Some decks (aggro above all) don't have much choice but to weather the storm and soldier onwards: If they run out of answers you win, if you run out of gas, you lose
Attack Your Opponent and End Your Turn The last action that you can take on your turn is attacking your opponent with your Active Pokmon
Moltres's lack of Weakness combined with a healthy supply of ER, SER, healing items, and Item Finder to get them all back made for pretty easy wins
Caitlin is rarely moved beyond her sleepy mood and Cynthia's focus on battle is well-documented, but this art shows an entirely different side to these characters
In theory, we can double up counters with Maulfist Revolutionary or Quarry Hauler, but that's a lot of work to make Imminent Doom deal two damage instead of one, or four damage instead of two, and we'd still need to cast a spell with the right converted mana cost to trigger it
There are two key caveats to this, however: the Snorlax Paradox, and the printing of exactly five single-prize, naturally dual-type Pokmon in Steam Siege