Additionally, learn all of the hidden benefits using a fetch land can give you
I didn't expect to, but it has a ton of cool features
(In the example below, Duelist 2B.) Turn order: Team 1 Duelist 1A Team 2 Duelist 2A Team 1 Duelist 1B Team 2 Duelist 2B Team 1 Duelist 1A *Continue until one team wins The first Duelist to start the Duel does not draw a card at the start of their first turn
In other words, when used by himself, he's just a 1900 beater (hardly unfair), when used within the archtype, he only adds on to this strength
More on these later, because one other thing you should know is that they are very expensive
This deck contains: 1 60-card starter deck including 2 foil cards 11 Tokens 1 Rulebook 1 Azurite Sea Booster pack containing 12 randomized cards 2 Fix-It Felix, Jr