FOIL R 164 Escape Plan R 164 Escape Plan FOIL R 165 Salvage Operation U 165 Salvage Operation FOIL U 166 Julietas Arepas C 166 Julietas Arepas FOIL C 167 Ranger Plane R 167 Ranger Plane FOIL R 168 Gadgets Goggles U 168 Gadgets Goggles FOIL U 169 Shepherds Journal U 169 Shepherds Journal FOIL U 170 Casa Madrigal Courtyard C 170 Casa Madrigal Courtyard FOIL C 171 Pocahontas Steadfast Traveler R 171 Pocahontas Steadfast Traveler FOIL R 172 Syndrome Out for Revenge SR 172 Syndrome Out for Revenge FOIL SR 173 Omnidroid V.8 C 173 Omnidroid V.8 FOIL C 174 Angus Mighty Horse FOIL C 174 Angus Mighty Horse C 175 Fergus King of DunBroch C 175 Fergus King of DunBroch FOIL C 176 Wee Dingwall Scrappy Lad C 176 Wee Dingwall Scrappy Lad FOIL C 177 Incrediboy Buddy Pine C 177 Incrediboy Buddy Pine FOIL C 178 Violet Parr At Wits End C 178 Violet Parr At Wits End FOIL C 179 Mrs

If this card cost three mana and just did the effect twice, it would be very strong, but instead you get to cast it on Turn 2 to fix your early draws and then cast it again for basically free later in the game to find action
It was popularized in Dungeons & Dragons as similar slang for a cheap spell with no real cost, like Ponder
Absolute Virtue Balustrade Wurm Caught Red-Handed Cavern of Souls Chimil, the Inner Sun Curator of Destinies Eject Frenzied Baloth Glen Elendra's Answer Hexing Squelcher Inevitable Defeat Koma, World-Eater Kraza, the Swarm as One Long Goodbye Mistrise Village Out Cold Slice from the Shadows Sphinx of the Final Word Spider-Punk Surrak, Elusive Hunter Suspicious Detonation Tokka & Rahzar, Terrible Twos
and counterspells give you opportunities to both protect your creatures and affect the board
Spend this mana only to cast a noncreature spell