While the art naturally has no bearing on the effectiveness of a card, it anchors the player to them, ties archetypes together, and gives a unique feel from one card to the next
Malcolm, Alluring Scoundrel Malcolm, Alluring Scoundrel is one of the toughest commanders to face in Brawl as it can come down early and start sculpting your hand to eventually cast free spells
It's important that we're able to admit our mistakes and change our minds when presented with new evidence
And Gold DON
One of the reasons that we see Burn as an archetype in Modern, specifically, is because there are actually enough cards that you can put directly into attacking an opponents life total now that you can create enough of those moments I was talking about earlier to have that be a consistent gameplan
There's even like a Pokmon Scream, like a painting mock, that they did a card work of that's really cool