Yet they consistently anchor the secondary market for every modern release
Slightly dinged by the draw being a thematic but worse cast trigger rather than ETB, but also definitely better once it's on the board due to the annihilator
Renew lets you pay mana and exile a creature from your grave to activate some kind of effect related to it
Zephyr Boots Zephyr Boots is a fine way to grant flying
The Tyranid Swarm Universes Beyond: Warhammer 40,000 Commander Deck set includes 1 ready-to-play Green-Blue-Red deck of 100 Magic: The Gathering cards (2 legendary traditional foil cards, 98 nonfoil cards), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 life tracker, 1 strategy insert, and 1 reference card.

-Cards that can deal with almost anything- Ryko, Lightsworn Hunter Shaddoll Dragon -Revival- Limit Reverse Powerful Rebirth Call of the Haunted -Quick-Play Spells- Book of Moon Shrink Forbidden Chalice Enemy Controller Fissure, Smashing Ground Lightning Vortex -Traps- Torrential Tribute Ceiling Trap Hole Bottomless Trap Hole Forced Evacuation Device Ring of Destruction Lost Wind Divine Wrath Thunder Break Raigeki Break Paleozoic Dinomischus Dogmatika Punishment Fiendish Chain Phantom Knights' Fog Blade Looking at it this way, many highly versatile traps fall into the categories of "targeting" or "destruction" I actually thought Chaos Dragon looked pretty strong I can't defeat it with any of the cards lined up here