As with my earlier request for more lands that are good lands complete with weak late game utility I would like to see more cycling lands that are comparable to basic lands as producers but with far more onerous cycling requirements
Extra combat cards, like Genji Glove, are great here too, letting you multiply multiple spells each turn
Theres only one day/night transformation left for werewolves, with most of the new transforming wolves going from terrible beast to terrible eldritch beast with 10 limbs. Youll notice that the other side of the double-faced cards are a little different too
The main skill to develop is called card evaluation : the ability to look at many cards and understand which options are better than others
In some respects, Emerald and Ruby falls somewhere between the aggression of Amber and Amethyst and the controlled ramping of Sapphire and Steel
Swinging out is the easiest way, but you can also drain your opponents' life with cards like Ayara, First of Locthwain, Valley Rotcaller, and Mirkwood Bats or sacrifice your Rats to kill the table with a Blood Artist, Zulaport Cutthroat, or Syr Konrad, the Grim