As someone deeply entrenched in the community, one of the big things I've been doing is reaching out to prominent community members to get their takes on what we're making
If everyone is up for the ride, youre probably gonna have a good laugh out of the ridiculous game ahead of you
The first player can finish their turn as normal from there, either by playing a character, item, action, or song or taking some other available action or no action at all
It's an ubiquitous win condition, that requires lots of green ramp (or green-mana hungry tutor effects) to put into play
When it dies, you may put its +1/+1 counters on target artifact creature.) Power Depot is a land, so it can only be played as a land
Its a wild mix of pump, tribal synergy, and card draw, all wrapped in a creepy 1/5 frame