The four most powerful cards in Pioneer are Fable of the Mirror Breaker, Treasure Cruise, Unholy Annex, and Arid Archway
This gives you the chance to play two cards for one, which is incredible early in the game
It doesnt diminish whites weaknesses of inflexibility and rigidity It reinforces whites flavour of being reliant on practice and discipline It opens the floor for white to have a better representation under other classic mechanics Thank you.
The amount a creature's power and toughness are reduced is determined only once, at the time Phyresis Outbreak resolves
For Magic, this was a particular problem in the Alpha run of Limited Edition
This functions similarly to colorless power outliers like Dark Depths and Umezawa's Jitte, and other almost-colorless outliers like Dismember or Gitaxian Probe