Animists effect also means that simply playing aggressively even attacking with weenies grants you a slow but steady source of increased mana income per turn, allowing you to play more cards or get your big pieces on the field faster
(Bragging rights included.) -Everyone starts at 0 life, whenever a player takes damage that would put their life total below 0, instead of losing the game, they drink once for each damage
Despite the enormous HP and attack power, Skeledirge looks much stronger than it is in practice
Flying is a lot more value than deathtouch and the Avenger only sees limited play resulting it it being one of those flipflop cards I rotate in and out of the cube lots
It won't be available to be played on future turns
If your third spell has the Cascade keyword, add it to the Stack, finish resolving the previous Stack trigger, resolve the third Cascade, and then resolve the spells in a similar order as shown above