If you're not familiar with Archenemy, it's a format where a team of three (or more) players goes up against one superpowered playerthe archenemywho is equipped with a deck full of schemes
By itself, it doesnt do anything, but it feeds off scavenge, evolve, and unleash, all of which are in its colors
You can definitely find something that will synergize better with the deck without such big drawbacks
Two fifths of the time I'll put a creature into play at the beginning of combat with its trigger
It can take a while to get to 1000 time counters for each opponent to lose 1000 life, but if theres no artifact removal, it can be an eventual win condition
Creature spells you cast this turn can't be countered