Rather than cards that do nothing due to being expensive and then requiring further conditions to be met to enact their effect thus ultimately doing nothing, the cube do nothings are low resource cost cards that have incredibly minor, often negligible effects
In true fey style, if you've never met this trickster before, you would not see the threat until it was far too late
Last edited by a moderator: #7 Alright, um
Is 350 the real cost per card
When it comes to collecting and trading your favourite cards, their condition will greatly affect the value of the cards
UPDATE: Self-Mill Theme After building this deck myself and playing a good amount of EDH games with it, I found the version of this deck that doesnt have a hard win condition to be difficult