If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Just make sure your deck has at least 60 cards and doesnt contain more than 4 copies of the same card
Much like Davros, if Kiora isnt in play the deck still functions as a powerful Simic ramp deck
And, since the set will be legal in Standard until at least 2029, you'll be able to enjoy these cards for many years to come
Blues combat tricks focus on making creatures bigger, like Serpentine Ambush and Wings of Velis Vel
At first glance it looks like you would only want to play this card in a Zombie deck, but its much better and more versatile than that