For three mana, it exiles any opponent's nonland permanent until it leaves play, plus you can tap it to put a +1/+1 counter on any Vehicle or creature you control
The card deals damage to a chosen character upon being played, which is a handy way to clear out either damaged characters or target characters that arent exerted
Even outside of that, Culling Ritual is a great tool to get rid of common mana rocks, draw engines like Mystic Remora, as well as any other powerful cards that come into play quickly
Whenever you use one of the new bending mechanics like water, earth, fire, or air, you get to draw a card, which is one of the best things you can do in Commander
Two commanders in the command zone provide broader color identity, flexible game plans, and reliable value engines throughout longer Commander games
They are powerful, flexible, and typically always one Vandalblast away from scooping