Ive seen complaints that this risk is too big in a game when it only takes three points to win (unlike the physical version of the game where you need six points), but when the card is extra strong and you have the option of switching it out it seems justified, plus you still have that golden window of playing it when your opponent already has two points, at which point the extra risk is nullified
Pre-release of the physical cards begins on July 16, with the retail launch coming July 23.
Bulk Up might not surprise your opponent on the flashback, but by then a trample enabler often makes it inevitable
As it is it is a fair card that does exactly what you want
Weakness: Fighting (x2) Resistance: none Retreat: 0 Raticate BREAK - Colorless - HP110 BREAK Pokemon - Evolves from Raticate BREAK Evolution: This Pokemon has the attacks, Abilities, Weakness, Resistance, and Retreat Cost of the Raticate it Break Evolved from
Note that this doesn't count as counters for other things like loyalty counters and charge counters on artifacts