Emerald lacks in removal, and now you dont have to keep type-specific removal cards in your deck that are useless in some matchups
It has trample, haste, and "At the beginning of the end step, sacrifice this token." Enchantment Sticky Fingers Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures
Author's note: This list follows the chronological order in which these cards were released, mostly because that's just how I like to do things
The art on the cards is crisp and clear, sure to draw the attention of your fellow players at your local game store
Is this rule as inflexible as it could be applied or are we merely trying to think about different categories of cards to make our decks less unfun to play against but still effective (its the second one, by the wayI cant say that enough)
Variations Any haste-granting effect can replace Fervor, such as Anger in the graveyard or Mass Hysteria/Hammer of Purphoros