I started with a looting ability because I knew the player would have the option to choose what to discard
(2025-06-06) If the Hero token is destroyed, the Equipment stays on the battlefield
By discarding, milling, or putting cards in your graveyard by some other means, you can efficiently cheat massive creatures into play
Meanwhile, Song-Mad Treachery is a card I really like for a reason similar to Pelakka Predation: people don't expect non-sacrifice decks to have Threaten effects, which means that Song-Mad Treachery can lead to some massive blowouts by stealing an unsuspecting opponent's best creature and smashing them with it
While piloting the Golgari Yawgmoth deck, Ive regularly ruined an opponents board simply by killing off their creatures/shrinking them enough to make attacking unprofitable, and Ive even proliferated an opponents Chalice of the Void from one to two to lock them out of casting a bunch of spells
In Golgari Demon shells, it allows you to cast high-mana spells like Vicious Rivalry or Assassins Trophy while keeping your mana open for protection