The Virtue Cycle This adventure spell/enchantment is strong, I had three (the Blue, Black and Red ones) in my ten, so I just decided to cheat and run them all here
Pillar of War takes some ideas from golem folk tales, including how theyre meant to protect a particular place and lie dormant until that places hour of need, and transposes it to Theros Grecian setting
Amethyst cards lean heavily into magical themes, with extremely beneficial perks like drawing extra cards in a turn or even returning banished cards to a player's hand through resurrection spells
Forge generates up to one Treasure per turn if an opponent has to sacrifice at least one creature
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You need to set it up, but you can also just naturally spike it off the top for an instant boardstate