This deck wants to take things nice and slow to make the best use of the gradual, snowballing effects that characterize the shrines
This archetype plays defense better than its more aggressive red-white counterpart, making it more of a midrange deck that can shift gears as needed
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge
Before we get into it, lets summarize
Dorks do double duty and the cheat into play activated ability goes bananas when you hit monsters like Void Winnower, Jin-Gitaxias, Core Augur, and Vorinclex, Voice of Hunger
Inferno Fist could also work, letting you keep the pressure on, while threatening to kill any Mutavaults that pop up