Melokus ability allows you to generate Illusion tokens, so you can lean into them as either a strong defensive engine or even your primary aggressive force
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The zombie token enter untapped, and those blockers on opposing turns is often very relevant
You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn
It offers you one of three cards from among Magics most iconic spells: Day of Judgment, Approach of the Second Sun, Counterspell, Time Warp, Demonic Tutor, Doom Blade, Lightning Bolt, Claim the Firstborn, Regrowth, Krosan Grip, Despark, Electrolyze, Putrefy, Lightning Helix, and Growth Spiral
[Your Turn][Once Per Turn] When you use an Option card, gain 2 memory